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1. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
Well, let's see. If I can see the red light, for example, coming from the sniper it just means that I know where he is. He still has the range advantage. You're right the sniper's job is to be concealed, however, it's not to camp in the same spot ...
- by Xavi Italia - at 2013.03.16 15:33:00
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2. self destruct module - in Feedback/Requests [original thread]
I have a feel this would be abused? Say, someone is being shot at close range by assault or a scout. To not hurt his KDR, he'll just self destruct and if he's being double or triple teamed, then he gets a higher KDR to boot.
- by Xavi Italia - at 2013.03.16 15:09:00
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3. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
After my games of dust and continuous lose of my advanced gear from unseen snipers, I suggest that they implement something like BF3 has. In BF3 snipers have scope glint that gives away their position. I'm not sure how the scope works in the DUST ...
- by Xavi Italia - at 2013.03.16 15:02:00
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4. Prevent remote explosives on spawn points please - in Feedback/Requests [original thread]
They started putting remote explosives on spawn points now? I played yesterday and today and it never happened to me.
- by Xavi Italia - at 2012.06.30 03:40:00
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5. [Request] Beta Vanity - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: Eco Esper wrote: According to a recent email, we're to be getting "an exclusive Assault-class beta suit" for participating this weekend. This will actually be for our character, instead of some home avatar. Jus...
- by Xavi Italia - at 2012.06.30 03:39:00
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